In This Episode: Fire Emblem: Three Houses is a turn-based strategy RPG, but it’s also totally a game like Persona where it’s just as much about relationships on a one to one level as it is about the battles
First time I’ve played FE not on a handheld system Radiant Dawn?
There hasn’t been one since the Fire Emblem on the Nintendo Wii
Premise Kingdom of Fargus?
Lester Alliance?
Something Empire?
Edelgard
Dimitri
Claude
Three countries on this continent
There’s a monastery in neutral ground in the middle of the continent that happens to be the seat of the church and also the training ground for officers from all the different countries
The 3 houses in the school correspond to the 3 countries on the continent
This year is special because future leaders from each country are all studying at the monastery at the same time
You end up there kind of by accident but they make you a professor and you have to pick a house to instruct
Houses
Blue Lions - Kingdom
Golden Deer - Alliance of Nobles
Black Eagles - Empire
No, they don’t believe in democracy here
No weapon triangle (sword, lance, axe)
This is probably the biggest initial change to adjust to
Quality of Life improvements in battles It’s so much easier to make sure your characters don’t end up somewhere that they’ll get killed because you misjudged distance by one square on the grid
It’s limited to only a few times per battle
But, you can rewind time to any point in the battle
Most of the time I’ve used it I only rewind one turn but you could rewind multiple turns if you realized you made a critical mistake 3 or 5 or 10 turns ago
Saves you from replaying entire battles
It’s much more clear about which enemies will attack which ones of your characters before you commit to a movement
Battle forecasts are a little more clear but there’s still room for variance with hit % and crit %
Divine pulse lets you rewind time
Characters are much more customizable than in past games Beginner classes you need to be level 5 and then maybe have a “D” rank in a weapon type related to that class
Intermediate classes you generally need level 10 and then maybe a “C” rank in something related to that class
Etc
“Focus area” pick two abilities for each character for when you’re auto progressing through the week.
Individual instruction
Manually pick from abilities but you can get bonuses if you (as the instructor) are skilled in that skill or if the student has natural talent for that skill.
Group Projects Flying, heavy armour, etc
Can focus on a few things that are hard to level up otherwise
Also makes their support levels go up for anyone in the group
Classes, skills battalions, training focus
Class system is all about taking exams based on the skills a character has + their level
Characters are super customizable because you are their professor and get to have them focus in whatever area you want
Game structure / school Monthly - main mission
Weekly Explore
Seminar
Battle
Rest
Lesson planning
One day each week you get to pick what to do completely
Daily
Random events
So much Persona DNA and I love it
School / class / calendar structure
So much to do in “Explore” mode Have tea
Have a meal
Cook
Choir Practice
Tournaments
Wander around the monastery
Talk to everyone
Find lost items and return them
Answer mystery letters
Give gifts
One on one time with characters
Do one on one training with instructors
Essentially, you’re building up your relationship ranks and having meaningful interactions with people from all three houses plus the instructors and church leaders
Things I’ve barely scratched the surface of but will report back on Unique back half of the game for each house / political entity
If you have the stats? Or the support level? Or both?
Battalions
Blacksmith
Relics
Time Jump
Recruiting non-house characters
Advanced classes
I don’t think I have any one on one relationships above a C rank yet, so there’s a ton more there to dig into as well
I like this game a lot already. I’m only ~9 hours in and I barely have scratched the surface but I also wouldn’t be surprised if this ends up as one of my top games of the year.
This game is so much of what I like in so many ways
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Weekly Geekery Beej DQB2 Finished the game, took about 55 hours to finish the main story, I think.
The third island is...ew. Far too long, too much combat (and I tend to enjoy the battles), the environment is bleak and not even fun to explore, and the characters are kind of meh.
All in all, it drags an amazing game down a notch, but I powered through it.
Still haven’t done co-op. Can’t wait to.
Main goal: reconstruct my Ultima Online houses
Marvel Ultimate Alliance 3
Had no camera issues in co-op. Was it because I already had it on Heroic?
Jennifer likes it, but it’s a small-bursts game for her, understandably.
Void Sky
Basically a spiritual successor to Journey but on smartphones
Feels a lot more directionless than Journey
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