Stephen Buonocore is joined by his podcast pal, designer Ignacy Trzewiczek, to talk about their...
28:54
Stephen Buonocore is joined by his podcast pal, designer Ignacy Trzewiczek, to talk about their...
28:54
The One About What's in a Name
In this jam-packed episode of The State of Games, Dice, Darrell, TC, and Jessica sit down for a...
02:27:23
Essen 2015 - Czech Games Edition
Jana Zemankova chats about several new releases from CGE from heavy strategy to party game and...
18:45
Italian company Post Scriptum publishes games in-house & works as a freelance developer. Founder...
26:34
Phil Eklund's games emphasize scientific & historical simulation with layers of detail. Phil...
25:29
Patrick Nickell is off the leash! He joins us to chat about 3 games from Crash: Where Art Thou...
17:34
German publisher HUCH! & friends offers a wide variety of games in its catalog from silly games...
16:37
Essen 2015 - M.U.L.E. / Lautapelit
Lautapelit founder Toni Niittymäki chats about how his Finnish company started as a Nordic game...
21:43
Seeing the red Amigo logo on a game means easy to learn, fresh gameplay and, most important, fun....
28:21
Essen 2016 - Publishing Games for the World
A discussion exploring how publishers try to reach the world with their games. Nate Scheidler...
48:30
The One About Exceptions that Make the Rule
In this episode of The State of Games, we got the band back together to talk about games that we...
02:34:31
Essen 2016 - The Impact of the Spiel des Jahres Awards
This panel explores the impact of the Spiel des Jahres awards - on the game industry, on the...
51:45
Essen 2016 - Global Game Makers
Representatives from 3 of the largest manufacturers of board and card games, discuss the...
59:20
Essen 2016 - The Impact of the Spiel des Jahres Awards
This panel explores the impact of the Spiel des Jahres awards - on the game industry, on the...
51:45
Essen 2016 - Designing Cooperative Games
Matt Leacock (Pandemic, Forbidden Island/Desert) and Antoine Bauza (Ghost Stories, Hanabi,...
31:00
Essen 2016 - History in Game Design
Martin Wallace, Phil Eklund, Vital Lacerda and Max Michael share a deep and abiding passion for...
59:00
Essen 2016 - Designing Cooperative Games
Matt Leacock (Pandemic, Forbidden Island/Desert) and Antoine Bauza (Ghost Stories, Hanabi,...
31:00
Essen 2016 - Technology and Board Games
Ignacy Trzewiczek, Ted Alspach and Joe Cochran explore the evolution of board games that embrace...
47:30
This panel explores the different ways people around the world start, run and organize game...
01:03:00
Episode 36 :: Essen 2016 Preview + Stephanie Straw Interview
Recorded from War Room Studios in Albuquerque, NM : 10/11/16 This episode brought to you by Tasty...
02:54:16