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The Clockwork Game Design Podcast

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The Clockwork Game Design Podcast

Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update

Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it...

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Introducing: the Bannet Bulletin!

Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game...

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The RPG Report, and the worst things in RPGs

Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m...

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RPG Questions, and Trails in the Sky FC

Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have...

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Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the...

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Clockwork Game Design Podcast – The Final Fantasy Episode

Hi all! It’s been awhile since the last episode. This year I got married and went on my...

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Strategy Can Be Fun on our own DRAGON BRIDGE

Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird...

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Strategy Can Be Fun – Soren Johnson on OLD WORLD

Today I bring you one of the world’s more renowned strategy videogame designers – the designer...

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Strategy Can Be Fun – Blue Moon

Good ol’ CoolCop. Wow, things certainly have changed a lot since 2004, huh? Brett and I took a...

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Strategy Can Be Fun – Strategic Evaluation in Pax Pamir

Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I...

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Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2

Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE...

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Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work

Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett...

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Let’s talk about Magic: The Gathering, with two experts

Hello all! I have a special episode for you today, wherein we have a great big discussion on...

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Free-to-play, Gacha games and game design discourse with Dan Felder

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s...

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Math for Game Designers, with Alexander King

Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been...

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Talking RPGs with Dayan Radisic

\r\n\nToday’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the...

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Skill Compensation, Randomness, and the lifespan of games with Brett Lowey

My favorite of Brett’s games, Solar Settlers\nHello again! This here is probably the most nitty...

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Interview with Jaron Kong, creator of Quantum Protocol

If you listened to my last episode all the way to the end, you might’ve heard Justin Ma mention a...

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Conversation with Justin Ma

I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games...

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RPGs and more, with Tanya X. Short

Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon...

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