This week, Addie learns about military time (aka 24-hour clock notation), and we both discover that we're not quite sure what curling is (as a sport). Other topics include the delay of Zelda for WiiU and NX, the next Call of Duty, the bright side of the almost-certain-to-happen PlayStation NEO, and the ridiculousness (and difficulty) of having to set up an EA Origin account just to play a certain PS4 game online. In other news, we have the list of free PlayStation Plus games for May, and Addie tries to guess the plots of this week's new game releases. In email, it's Ratchet & Clank, Freedom Wars, Severed, Life is Strange, and another answer to last week's QotW about late-game boss battles that were impossible to beat. Oh, and the drinking mini-game from Watch_Dogs. Supposedly Ubisoft did patch it to make it easier, but those of us who got the trophy before that will always remember the frustrating nightmare that it entailed. In give-away news, our sixth pair of contest code words are given in this episode. Also, the final three Steam game keys are given (SpeedRunners, DiveKick, and Kingdom Rush). Some of the Steam codes from the last couple of weeks may not have been used, so please let us know if you redeem these or any prior ones. They're single-use codes, meaning the first listener to use them is the lucky winner. My pre-recorded segment is a wrap-up on the Ratchet & Clank reboot (PS4), and my opening impressions of Severed (PS Vita). Addie also talks about Costume Quest 2 (PS4), which she finally finished, and a little about Plants vs. Zombies: Garden Warfare (PS4/XBO). Rather than trivia or a quiz or a guessing game this week, I present my top ten list of hacking mini-games that have appeared in video games. This is followed (as usual) with a few honorable mentions that didn't make the list. Oh, and this week's Question of the Week (QotW) is about the PlayStation NEO (formerly known as the PS4K or PS4.5 -- eventually to be known as whatever non-Matrix name Sony chooses, kind of like they did with Morpheus/PSVR -- but I digress). There are ways to see this in a positive light, but we're curious about what you think. Have feedback? Write to us at podcast@vggpodcast.com Find links and show notes at http://www.vggpodcast.com
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