#253 Diving Into MOBA Wild Rift with Brian Feeney
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01:01:34
#251 David McDonough Supports the Player’s Story
Firaxis designer David McDonough joins the show to talk strategy game design with Dirk and David....
01:01:14
#246 Omari Akil Talks Rap Godz
Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the...
50:55
#245 Listener Questions August 2020
Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener...
01:05:51
#240 Ryan Scott Aims for Balanceable, Not Balanced
Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t...
52:39
#238 Round Table on How Different Game Mediums Handle Edge Cases
Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The...
56:53
#237 Old World: Utilizing Playtesters Effectively
Soren rejoins Dirk and David to discuss what’s new with his 4X game Old World—including a new...
01:04:34
#236 Tanya X. Short Makes Game Systems Obvious
Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn’t see it, it...
48:16
#235 Diving Into MOBA Foundations
Dirk and David team up with show producer Skye to dive into the MOBA genre, a first in a series...
01:06:09
#234 Sen-Foong Lim Designs Edge Cases Out of the Game
Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge...
56:06
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