The Game Design Round Table

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The Game Design Round Table

#251 David McDonough Supports the Player’s Story

Firaxis designer David McDonough joins the show to talk strategy game design with Dirk and David....

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#246 Omari Akil Talks Rap Godz

Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the...

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#245 Listener Questions August 2020

Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener...

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#240 Ryan Scott Aims for Balanceable, Not Balanced

Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t...

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#238 Round Table on How Different Game Mediums Handle Edge Cases

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The...

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#237 Old World: Utilizing Playtesters Effectively

Soren rejoins Dirk and David to discuss what’s new with his 4X game Old World—including a new...

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#236 Tanya X. Short Makes Game Systems Obvious

Tanya X. Short talks with Dirk and David about her design axiom: if the player doesn’t see it, it...

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#235 Diving Into MOBA Foundations

Dirk and David team up with show producer Skye to dive into the MOBA genre, a first in a series...

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#234 Sen-Foong Lim Designs Edge Cases Out of the Game

Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge...

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