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Noclip Pirate Radio

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Noclip Pirate Radio

James Schmalz on the History of Digital Extremes - Extended Interviews

In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him...

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Warframe's Rebb Ford on Community Management - Extended Interviews

In this extended cut of our interview with Digital Extremes' Rebb Ford, we talk about Warframe's...

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The Fight for Accessibility (Ian Hamilton) - Noclip Sessions

Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference...

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A Brief History of FMV Games (Zoë Quinn) - Noclip Sessions

We talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on...

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Bug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions

Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing...

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Mental Health in Game Design (Samantha Cook) - Noclip Sessions

We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims...

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John Gonzalez on Writing Horizon Zero Dawn - Extended Interview

In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we...

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Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions

Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane)...

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Deus Ex to Dishonored (Harvey Smith) - Noclip Sessions

We sit down with celebrated immersive sim designer Harvey Smith to talk about game design,...

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Designing Thumper (Brian Gibson & Marc Fury) - Noclip Sessions

Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known...

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CD Projekt's Past, Present & Future (Marcin Iwi?ski) - Noclip Sessions

Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher...

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The Movies & Games That Inspire id Software (Hugo & Marty) - Noclip Sessions

From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo...

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Unraveling VR's Potential (Theresa Duringer) - Noclip Sessions

The jury is still out on the long-term success of virtual reality, but we wanted to know what it...

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Kevin Cloud on Snapmap & The Art of DOOM - Extended Interview

In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating...

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Mick Gordon on Composing DOOM's Soundtrack - Extended Interview

In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative...

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Hugo Martin on the Creativity Behind DOOM - Extended Interview

In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing...

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Dave Hagewood Explains The History of Rocket League - Extended Interview

In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood...

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The Music & Sounds of Rocket League with Mike Ault - Extended Interview

We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League,...

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Jeremy Dunham on Marketing Rocket League - Extended Interview

In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that...

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